diehard

6opoDuJIo

L1: Registered
Apr 22, 2010
46
0
This is time to red's revenge!
Now, red's must move cart to enemy base and blast it,and after that cap enemy intelligence 3 times
(also blue can find easter egg to prevent enemy winning)
based on cp_diehardx4a
it's actually a hybrid PL, CP, and CTF map.

There's a PL cart that works by being capped like a CP, then auto-moves to blow up a room holding Intel, which starts off the CTF rounds, which work uniquely in that RED has to cap 3 intel, and every time BLU caps an intel it lowers RED's numbers of caps by 1. Oh, and when the cart is auto-moving, it hurts people who touch it's front. Oh, and there are two more carts...stuck together...pushable in a loop around one of the rooms...
 
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StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
So I herd u liek propkipz.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
so i herd u lik crates

A few things.

First, your screenshots don't show much of the map.
Second, use cl_drawhud 0 to not show the hud in your screenshots. You can turn off the viewmodel in the options.

Third, a way to prevent the enemy team from winning that isn't actually playing is just silly. It takes all the fun out.
 

6opoDuJIo

L1: Registered
Apr 22, 2010
46
0
map is small
Third, a way to prevent the enemy team from winning that isn't actually playing is just silly. It takes all the fun out.
this is not will be fail for red's team - no
just cap count will be decreased on 1 each time blue team cappin red's intelligense
that means, for winning red's must cap intelligence 1 more time each time blue cappin red's intelligence
 

DjD

L5: Dapper Member
May 18, 2010
230
55
this map definitely looks interesting,
just a couple things a saw on the screenshots:
its a good thing to disable shadows of the traintracks (double click them and select "disable shadows": yes)
and on the 3rd screen it looks like the crates are floating in the air, dunno if thats the case.

apart from that, keep the work up!
 

6opoDuJIo

L1: Registered
Apr 22, 2010
46
0
it's many things i wand and need fix, it's beta
my clanmates play'd this map today
they like it)
 
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6opoDuJIo

L1: Registered
Apr 22, 2010
46
0
Yeah StickZero's link is probably the better choice i guess..


ohh and congratulations on the new pyro hat 6opoDuJIo ;)
I'd consider an ethical debate about copy protection to be ok in the Off-Topic forum, but such talk has no place in a map thread. Immortal-D
 
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TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
So, I just spent a while playing this. Before I begin, I want you to understand something: I think you could make really awesome maps. You show a lot of potential here, but there are definitely things you need to change. This map seems like it'd be silly-fun, but it's wouldn't work as a true TF2 map.

  • Separate spawn rooms - I like the spawn area for RED, it's very unique. BLU, on the other hand, needs a separate room. If you let them spawn just in the middle of everything, RED can just spawncamp them, which is bad.
  • Less Ammo and Health - You have three carts, all of which have dispensers. You have almost a dozen health packs, and like two dozen ammo boxes, all in a map smaller than Turbine. You need waaaay less of these.
  • 3 carts? The cart RED pushes makes sense, of course, but why does BLU have two carts rotating around? If you're trying to make a mobile dispenser, that's cool, but I'd use a different model than the normal cart to that it's clear that it's different from the other cart.
  • Game mode: The push a CPcapped Cart and get intel is a unique, interesting idea that could be fun, but i'd clarify things in the instructions a bit.
  • little things: some of your lights aren't attached to the walls, the carts aren't fully lined up with the track, and the little cart that red's intel sits on shouldn't be on the track for the other push carts, as it means they go through each other when you push the cart
  • Size: I'd make things bigger. Maybe add another route between the two rooms. Give everyone more area to fight.

There are a number of other things that need to be fixed as well, but these are the main things. Also, I did notice that you did the lighting quite well, and your spectator cameras are good. Plus, I think the game mode is interesting and unique, but needs a little tweaking.

Good luck, I hope your map making gets better because I believe you do have a lot of potential.
 

Bad Vlad

L2: Junior Member
May 23, 2010
71
16
So he cracked TF2 AND the Source SDK?

That's pretty epic. But seriously, don't be a cheap bastard.
 

6opoDuJIo

L1: Registered
Apr 22, 2010
46
0
lets leave the illegal modification of the game well all play and love elsewhere.
 
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Bad Vlad

L2: Junior Member
May 23, 2010
71
16
What a dedicated mapper, looking to create content for a game he doesn't even own!

http://forums.tf2maps.net/geek/gars/images/7/5/8/6/ctf_diehard0002.jpg

I wouldn't recommend a tube like this. It's bad enough in the sparsely populated 2fort sewers, and this is one you need to push a cart through. Or else provide side-routes in such quantity that the major slice of the battle is fought elsewhere.

edit: I was too distraught with amazement to notice that this is a CTF map. So sorry.
 

TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
Vlad, it's actually a hybrid PL, CP, and CTF map.

There's a PL cart that works by being capped like a CP, then auto-moves to blow up a room holding Intel, which starts off the CTF rounds, which work uniquely in that RED has to cap 3 intel, and every time BLU caps an intel it lowers RED's numbers of caps by 1. Oh, and when the cart is auto-moving, it hurts people who touch it's front. Oh, and there are two more carts...stuck together...pushable in a loop around one of the rooms...

It's...interesting.

The tube works fine, because it's mainly used for the CTF section (for the PL section, it auto-moves through the tunnel.


And I can see that the admins don't want this to turn into a moral/legal debate over piracy, so i'll conclude with the following, then not bring the issue up again here. 6opoDuJIo, I didn't mean that I was surprised it had been cracked, I was surprised you would openly discuss this in a forum like this one. More importantly, Valve has very good systems for hunting down people using cracked versions. I bet they'll shut down the exploit that is letting you play the cracked version soon, which would mean you can't play TF2 or make maps any more. For that reason (and more reasons) I'd really suggest buying the game as soon as possible, so that you can keep playing and make a better version of this map.

Oh, and one more problem I noticed about the map: The pair of carts going in the circle get stuck sometimes on the corners. Maybe make them more shallow turns?