diehard

Discussion in 'Map Factory' started by 6opoDuJIo, May 26, 2010.

  1. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    This is time to red's revenge!
    Now, red's must move cart to enemy base and blast it,and after that cap enemy intelligence 3 times
    (also blue can find easter egg to prevent enemy winning)
    based on cp_diehardx4a
     
    Last edited: May 28, 2010
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,869
    Positive Ratings:
    4,896
    so i herd u lik crates

    A few things.

    First, your screenshots don't show much of the map.
    Second, use cl_drawhud 0 to not show the hud in your screenshots. You can turn off the viewmodel in the options.

    Third, a way to prevent the enemy team from winning that isn't actually playing is just silly. It takes all the fun out.
     
    • Thanks Thanks x 1
  4. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    WTF is that?what you mean?
     
  5. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    map is small
    this is not will be fail for red's team - no
    just cap count will be decreased on 1 each time blue team cappin red's intelligense
    that means, for winning red's must cap intelligence 1 more time each time blue cappin red's intelligence
     
  6. DjD

    DjD L5: Dapper Member

    Messages:
    230
    Positive Ratings:
    55
    this map definitely looks interesting,
    just a couple things a saw on the screenshots:
    its a good thing to disable shadows of the traintracks (double click them and select "disable shadows": yes)
    and on the 3rd screen it looks like the crates are floating in the air, dunno if thats the case.

    apart from that, keep the work up!
     
    • Thanks Thanks x 1
  7. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    it's many things i wand and need fix, it's beta
    my clanmates play'd this map today
    they like it)
     
    Last edited: May 26, 2010
  8. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    No. Just no.

    Take a look at this thread for how to stop the tracks casting bad shadows :)
     
    • Thanks Thanks x 1
  9. DjD

    DjD L5: Dapper Member

    Messages:
    230
    Positive Ratings:
    55
    Yeah StickZero's link is probably the better choice i guess..


    ohh and congratulations on the new pyro hat 6opoDuJIo ;)
     
    Last edited: May 26, 2010
  10. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    I'd consider an ethical debate about copy protection to be ok in the Off-Topic forum, but such talk has no place in a map thread. Immortal-D
     
    Last edited by a moderator: May 26, 2010
  11. TheTurnip

    TheTurnip L2: Junior Member

    Messages:
    62
    Positive Ratings:
    20
    So, I just spent a while playing this. Before I begin, I want you to understand something: I think you could make really awesome maps. You show a lot of potential here, but there are definitely things you need to change. This map seems like it'd be silly-fun, but it's wouldn't work as a true TF2 map.

    • Separate spawn rooms - I like the spawn area for RED, it's very unique. BLU, on the other hand, needs a separate room. If you let them spawn just in the middle of everything, RED can just spawncamp them, which is bad.
    • Less Ammo and Health - You have three carts, all of which have dispensers. You have almost a dozen health packs, and like two dozen ammo boxes, all in a map smaller than Turbine. You need waaaay less of these.
    • 3 carts? The cart RED pushes makes sense, of course, but why does BLU have two carts rotating around? If you're trying to make a mobile dispenser, that's cool, but I'd use a different model than the normal cart to that it's clear that it's different from the other cart.
    • Game mode: The push a CPcapped Cart and get intel is a unique, interesting idea that could be fun, but i'd clarify things in the instructions a bit.
    • little things: some of your lights aren't attached to the walls, the carts aren't fully lined up with the track, and the little cart that red's intel sits on shouldn't be on the track for the other push carts, as it means they go through each other when you push the cart
    • Size: I'd make things bigger. Maybe add another route between the two rooms. Give everyone more area to fight.

    There are a number of other things that need to be fixed as well, but these are the main things. Also, I did notice that you did the lighting quite well, and your spectator cameras are good. Plus, I think the game mode is interesting and unique, but needs a little tweaking.

    Good luck, I hope your map making gets better because I believe you do have a lot of potential.
     
  12. TheTurnip

    TheTurnip L2: Junior Member

    Messages:
    62
    Positive Ratings:
    20
    EXCUSE ME? You don't own TF2? Seriously?
     
  13. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Buy a legit copy man! D: I don't think the admins take kindly to stealing.
     
  14. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    Jesus christ i'm not even gonna bother downloading or looking at any of your other maps if you're not willing to buy a copy of TF2

    Go buy it, then we'll talk
     
  15. Bad Vlad

    Bad Vlad L2: Junior Member

    Messages:
    71
    Positive Ratings:
    16
    So he cracked TF2 AND the Source SDK?

    That's pretty epic. But seriously, don't be a cheap bastard.
     
  16. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    Kinda overkill on the crates there.
     
  17. TheTurnip

    TheTurnip L2: Junior Member

    Messages:
    62
    Positive Ratings:
    20
    Believe me, the crates are the least of his problems.
     
    • Thanks Thanks x 1
  18. 6opoDuJIo

    6opoDuJIo L1: Registered

    Messages:
    46
    Positive Ratings:
    0
    lets leave the illegal modification of the game well all play and love elsewhere.
     
    Last edited by a moderator: May 26, 2010
  19. Bad Vlad

    Bad Vlad L2: Junior Member

    Messages:
    71
    Positive Ratings:
    16
    What a dedicated mapper, looking to create content for a game he doesn't even own!

    http://forums.tf2maps.net/geek/gars/images/7/5/8/6/ctf_diehard0002.jpg

    I wouldn't recommend a tube like this. It's bad enough in the sparsely populated 2fort sewers, and this is one you need to push a cart through. Or else provide side-routes in such quantity that the major slice of the battle is fought elsewhere.

    edit: I was too distraught with amazement to notice that this is a CTF map. So sorry.
     
  20. TheTurnip

    TheTurnip L2: Junior Member

    Messages:
    62
    Positive Ratings:
    20
    Vlad, it's actually a hybrid PL, CP, and CTF map.

    There's a PL cart that works by being capped like a CP, then auto-moves to blow up a room holding Intel, which starts off the CTF rounds, which work uniquely in that RED has to cap 3 intel, and every time BLU caps an intel it lowers RED's numbers of caps by 1. Oh, and when the cart is auto-moving, it hurts people who touch it's front. Oh, and there are two more carts...stuck together...pushable in a loop around one of the rooms...

    It's...interesting.

    The tube works fine, because it's mainly used for the CTF section (for the PL section, it auto-moves through the tunnel.


    And I can see that the admins don't want this to turn into a moral/legal debate over piracy, so i'll conclude with the following, then not bring the issue up again here. 6opoDuJIo, I didn't mean that I was surprised it had been cracked, I was surprised you would openly discuss this in a forum like this one. More importantly, Valve has very good systems for hunting down people using cracked versions. I bet they'll shut down the exploit that is letting you play the cracked version soon, which would mean you can't play TF2 or make maps any more. For that reason (and more reasons) I'd really suggest buying the game as soon as possible, so that you can keep playing and make a better version of this map.

    Oh, and one more problem I noticed about the map: The pair of carts going in the circle get stuck sometimes on the corners. Maybe make them more shallow turns?
     
    • Thanks Thanks x 1