little while go, nearly all my entities (everything but brush-based entities) disappeared after a compile. both in hammer and in game.
Now, when i remove non-brush entities:
is it the skybox?
I'm going to try it w/o fastvis real quick.
EDIT: Yep. It was fastvis.
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"
Valve Software - vbsp.exe (Apr 28 2010)
2 threads
materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
Loading C:\HammerAutosave\pl_doublecart.vmf
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (96478 bytes)
Unable to load vertex data "models/custom_models\tractor\tractor.vvd"
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"
Valve Software - vvis.exe (Apr 28 2010)
fastvis = true
2 threads
reading c:\hammerautosave\pl_doublecart.bsp
Error opening c:\hammerautosave\pl_doublecart.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"
Valve Software - vrad.exe SSE (Apr 28 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\pl_doublecart.bsp
Error opening c:\hammerautosave\pl_doublecart.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Now, when i remove non-brush entities:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"
Valve Software - vbsp.exe (Apr 28 2010)
2 threads
materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
Loading C:\HammerAutosave\pl_doublecart.vmf
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (96478 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 554 texinfos to 361
Reduced 20 texdatas to 16 (530 bytes to 431)
Writing C:\HammerAutosave\pl_doublecart.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"
Valve Software - vvis.exe (Apr 28 2010)
fastvis = true
2 threads
reading c:\hammerautosave\pl_doublecart.bsp
reading c:\hammerautosave\pl_doublecart.prt
807 portalclusters
2923 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 19815 visible clusters (0.00%)
Total clusters visible: 572856
Average clusters visible: 709
Building PAS...
Average clusters audible: 806
visdatasize:168139 compressed from 167856
writing c:\hammerautosave\pl_doublecart.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"
Valve Software - vrad.exe SSE (Apr 28 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\pl_doublecart.bsp
Setting up ray-trace acceleration structure... Done (0.35 seconds)
2441 faces
8 degenerate faces
1219428 square feet [175597664.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2433 patches before subdivision
40693 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
transfers 3070044, max 670
transfer lists: 23.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0420 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 232/8192 2784/98304 ( 2.8%)
brushsides 1799/65536 14392/524288 ( 2.7%)
planes 2338/65536 46760/1310720 ( 3.6%)
vertexes 3870/65536 46440/786432 ( 5.9%)
nodes 1632/65536 52224/2097152 ( 2.5%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2441/65536 136696/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 988/65536 55328/3670016 ( 1.5%)
leaves 1654/65536 52928/2097152 ( 2.5%)
leaffaces 2822/65536 5644/131072 ( 4.3%)
leafbrushes 915/65536 1830/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16051/512000 64204/2048000 ( 3.1%)
edges 8513/256000 34052/1024000 ( 3.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 320/32768 3200/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4743/65536 9486/131072 ( 7.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2312660/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 168139/16777216 ( 1.0%)
entdata [variable] 7423/393216 ( 1.9%)
LDR ambient table 1654/65536 6616/262144 ( 2.5%)
HDR ambient table 1654/65536 6616/262144 ( 2.5%)
LDR leaf ambient 947/65536 26516/1835008 ( 1.4%)
HDR leaf ambient 1654/65536 46312/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/932 ( 0.1%)
pakfile [variable] 1236/0 ( 0.0%)
physics [variable] 96478/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7141
Writing c:\hammerautosave\pl_doublecart.bsp
48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"
is it the skybox?
I'm going to try it w/o fastvis real quick.
EDIT: Yep. It was fastvis.