entities = "The system cannot find the file specified"

Discussion in 'Mapping Questions & Discussion' started by Prestige, May 6, 2010.

  1. Prestige

    aa Prestige im not gay anymore

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    1,526
    little while go, nearly all my entities (everything but brush-based entities) disappeared after a compile. both in hammer and in game.

    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"
    
    Valve Software - vbsp.exe (Apr 28 2010)
    2 threads
    materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
    Loading C:\HammerAutosave\pl_doublecart.vmf
    Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
    Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (96478 bytes)
    Unable to load vertex data "models/custom_models\tractor\tractor.vvd"
    
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"
    
    Valve Software - vvis.exe (Apr 28 2010)
    fastvis = true
    2 threads
    reading c:\hammerautosave\pl_doublecart.bsp
    Error opening c:\hammerautosave\pl_doublecart.bsp
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"
    
    Valve Software - vrad.exe SSE (Apr 28 2010)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\hammerautosave\pl_doublecart.bsp
    Error opening c:\hammerautosave\pl_doublecart.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
    Now, when i remove non-brush entities:

    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart.vmf"
    
    Valve Software - vbsp.exe (Apr 28 2010)
    2 threads
    materialPath: c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\materials
    Loading C:\HammerAutosave\pl_doublecart.vmf
    Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/pl_doublecart/harvest/blendgrassground001_nosprites_wvt_patch
    Patching WVT material: maps/pl_doublecart/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\HammerAutosave\pl_doublecart.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (96478 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 554 texinfos to 361
    Reduced 20 texdatas to 16 (530 bytes to 431)
    Writing C:\HammerAutosave\pl_doublecart.bsp
    3 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" -fast "C:\HammerAutosave\pl_doublecart"
    
    Valve Software - vvis.exe (Apr 28 2010)
    fastvis = true
    2 threads
    reading c:\hammerautosave\pl_doublecart.bsp
    reading c:\hammerautosave\pl_doublecart.prt
     807 portalclusters
    2923 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
    Optimized: 19815 visible clusters (0.00%)
    Total clusters visible: 572856
    Average clusters visible: 709
    Building PAS...
    Average clusters audible: 806
    visdatasize:168139  compressed from 167856
    writing c:\hammerautosave\pl_doublecart.bsp
    2 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\foppajoe\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf" "C:\HammerAutosave\pl_doublecart"
    
    Valve Software - vrad.exe SSE (Apr 28 2010)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\hammerautosave\pl_doublecart.bsp
    Setting up ray-trace acceleration structure... Done (0.35 seconds)
    2441 faces
    8 degenerate faces
    1219428 square feet [175597664.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    2433 patches before subdivision
    40693 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (22)
    transfers 3070044, max 670
    transfer lists:  23.4 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0420 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (9)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  21/1024         1008/49152    ( 2.1%) 
    brushes                232/8192         2784/98304    ( 2.8%) 
    brushsides            1799/65536       14392/524288   ( 2.7%) 
    planes                2338/65536       46760/1310720  ( 3.6%) 
    vertexes              3870/65536       46440/786432   ( 5.9%) 
    nodes                 1632/65536       52224/2097152  ( 2.5%) 
    texinfos               361/12288       25992/884736   ( 2.9%) 
    texdata                 16/2048          512/65536    ( 0.8%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 2441/65536      136696/3670016  ( 3.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              988/65536       55328/3670016  ( 1.5%) 
    leaves                1654/65536       52928/2097152  ( 2.5%) 
    leaffaces             2822/65536        5644/131072   ( 4.3%) 
    leafbrushes            915/65536        1830/131072   ( 1.4%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            16051/512000      64204/2048000  ( 3.1%) 
    edges                 8513/256000      34052/1024000  ( 3.3%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            320/32768        3200/327680   ( 1.0%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          4743/65536        9486/131072   ( 7.2%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     2312660/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      168139/16777216 ( 1.0%) 
    entdata               [variable]        7423/393216   ( 1.9%) 
    LDR ambient table     1654/65536        6616/262144   ( 2.5%) 
    HDR ambient table     1654/65536        6616/262144   ( 2.5%) 
    LDR leaf ambient       947/65536       26516/1835008  ( 1.4%) 
    HDR leaf ambient      1654/65536       46312/1835008  ( 2.5%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/932      ( 0.1%) 
    pakfile               [variable]        1236/0        ( 0.0%) 
    physics               [variable]       96478/4194304  ( 2.3%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 7141
    Writing c:\hammerautosave\pl_doublecart.bsp
    48 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\HammerAutosave\pl_doublecart.bsp" "c:\program files\steam\steamapps\foppajoe\team fortress 2\tf\maps\pl_doublecart.bsp"
    
    
    is it the skybox?
    I'm going to try it w/o fastvis real quick.



    EDIT: Yep. It was fastvis.
     
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
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    580
    I think it's safe to say
    /thread
     
  3. Prestige

    aa Prestige im not gay anymore

    Messages:
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    Positive Ratings:
    1,526
    wait just a minute!

    now im getting a "warning: Vis decompression overrun" and the props dont show up in game.
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    748
    Hint: use this link to check your compiles:
    http://www.interlopers.net/errors/

     
    • Thanks Thanks x 1
  5. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,773
    Positive Ratings:
    1,526
    yep i used that. but i get the error in game, so it wasn't in the compile log. I'll try that though, thanks.