tl;dr
Valve is intentionally breaking mod functionality, preventing plug-in authors from attaching entities to players. This is a petition asking them nicely to consider reversing this policy.
This kind of policy going forward towards modifications may eventually break other kinds of mods that use various Source engine features for creativity.
If you are a server operator, please encourage your community members to sign the petition as well. Because this affects them just as much as server operators and plug-in authors, because they are the main beneficiary of these kinds of plug-ins, the players.
https://secure.voogru.com/petition/index.php
If you post a comment, please be nice and respectful, being nasty will not get us anywhere.
Full version:
In the 1.0.8.6 TF2 update, Valve put in a new policy that prevents server modifications from attaching entities to players and having the attached entity be visible.
This greatly limits creativity with server-side mods, a list of what this new policy breaks:
1. Custom, unofficial hats. One example of this is my servers "AWESOME!" hat which is a giant yellow ball with the famous awesome smiley. Valve can't possibly add every single hat to TF2 and some servers have special unique hats. Essentially, all servers are barred from using anything as a hat.
2. Custom, unofficial and on-the-fly generated weapons that server modifications may issue to players. An example of this is my dodgeball flamethrower for my servers. Custom weapons simply are not going to be drawn to other players (and possibly the owner itself)
3. Any future game play modification that may want to attach an entity to a player for a variety of reasons. PropHunt used this feature, valve explicitly added two new inputs to prevent PropHunt from being quite difficult to fix. My question to Valve is, would PropHunt ever came into existence if this policy on no attached entities been in effect the whole time?
Valve games have always been very mod friendly and this is one of the reasons for the longevity of their games, Valve has been one of the few game companies that are quite open with their games that allows these kinds of things to thrive. This new policy is an arbitrary limit on mod creativity.
This currently breaks:
TF2Items
TF2 Equipment Manager
All of my item toys which do similar things to the above, and affects my Dodgeball items.
Link: https://secure.voogru.com/petition/index.php
If you post a comment, please be nice and respectful, being nasty will not get us anywhere.
Valve is intentionally breaking mod functionality, preventing plug-in authors from attaching entities to players. This is a petition asking them nicely to consider reversing this policy.
This kind of policy going forward towards modifications may eventually break other kinds of mods that use various Source engine features for creativity.
If you are a server operator, please encourage your community members to sign the petition as well. Because this affects them just as much as server operators and plug-in authors, because they are the main beneficiary of these kinds of plug-ins, the players.
https://secure.voogru.com/petition/index.php
If you post a comment, please be nice and respectful, being nasty will not get us anywhere.
Full version:
In the 1.0.8.6 TF2 update, Valve put in a new policy that prevents server modifications from attaching entities to players and having the attached entity be visible.
This greatly limits creativity with server-side mods, a list of what this new policy breaks:
1. Custom, unofficial hats. One example of this is my servers "AWESOME!" hat which is a giant yellow ball with the famous awesome smiley. Valve can't possibly add every single hat to TF2 and some servers have special unique hats. Essentially, all servers are barred from using anything as a hat.
2. Custom, unofficial and on-the-fly generated weapons that server modifications may issue to players. An example of this is my dodgeball flamethrower for my servers. Custom weapons simply are not going to be drawn to other players (and possibly the owner itself)
3. Any future game play modification that may want to attach an entity to a player for a variety of reasons. PropHunt used this feature, valve explicitly added two new inputs to prevent PropHunt from being quite difficult to fix. My question to Valve is, would PropHunt ever came into existence if this policy on no attached entities been in effect the whole time?
Valve games have always been very mod friendly and this is one of the reasons for the longevity of their games, Valve has been one of the few game companies that are quite open with their games that allows these kinds of things to thrive. This new policy is an arbitrary limit on mod creativity.
This currently breaks:
TF2Items
TF2 Equipment Manager
All of my item toys which do similar things to the above, and affects my Dodgeball items.
Link: https://secure.voogru.com/petition/index.php
If you post a comment, please be nice and respectful, being nasty will not get us anywhere.
Last edited: