Oh look a CounterStrike map

Dr. Spud

Grossly Incandescent
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Mar 23, 2009
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So a few days ago I had this stupid urge to make a CounterStrike Source map. I used to map for that game, so I guess I was feeling nostalgic. And I had all these great snow props I made lying around so I figured I might as well use them for something.

So here's an intensely-detailed intensely-awesome fy map:

fy_powder (beta 1)
thm_132529a.jpg

http://www.fpsbanana.com/maps/132529

Or DL from dropbox:
http://dl.dropbox.com/u/3479091/fy_powder_b1.zip

We should play sometime!
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
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I don't play many customs as my css is a little faulty (even though i re-downloaded it) what's fy?
 

YM

LVL100 YM
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Dec 5, 2007
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Please put up some pictures that aren't hosted on FPSB. I have a disease that stops me from going to that site. Its called a pride.

Also it never loads pictures for me anyhow.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
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FY

Just clearing a few things up. The prefix FY_ means fight yard. The whole essence of FY_ is to kill the other team completly (I don't know why DM_ wasn't used)

On a side, I'm a little upset that it's FY_. I would have loved some DE_ action.
 

Psy

The Imp Queen
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Apr 9, 2008
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The trees let it down to the lack of variation but other then that it looks pretty nice.
 

Dr. Spud

Grossly Incandescent
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Mar 23, 2009
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Just clearing a few things up. The prefix FY_ means fight yard. The whole essence of FY_ is to kill the other team completly (I don't know why DM_ wasn't used)

On a side, I'm a little upset that it's FY_. I would have loved some DE_ action.

Yeah but I did this kind of on a whim, and a de map would require a lot of work.
 

Freyja

aa
Jul 31, 2009
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Thats the best looking CS:S map I've ever seen.

Of course, I don't play it, but all the custom maps I've ever seen are blocky, deserty or tacky forest.
 

lana

Currently On: ?????
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Sep 28, 2009
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Are those orange barriers displacements or models? I think they'd work better if they were displacements because then in this image:
fy_powder5.jpg

you can adjust them so that they'd snap together, rather than dividing off an area that's already been divided (that's really me being picky though. It doesn't make too much sense to have that area split more than it is.)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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Looks good spud.

On a somewhat unrelated note, can someone port over the orange plastic fence texture to TF2? I'd love to get me some of that.
 

Dr. Spud

Grossly Incandescent
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Mar 23, 2009
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If by "someone port over" you mean I just give you the texture I made then... nope. I don't give away my art stuff. But that was a super-easy texture to make: it required drawing an oval.

And yes de_forest probably looks better. This map gives it a run for its money with the snow and fog moving with the wind though (de_forest is very static). The thing is the old source engine is really hard to make look good without just throwing in tons of props - something a snowy vista isn't going to entail.

By the way most of the art is from this (non-gameplay) map I made a while back. It's like fy_powder but gigantic:

http://www.fpsbanana.com/maps/93027
 
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