Rotation for custom maps server

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Okay guys. My (Dutch) community (All players are members of the biggest Dutch techforum, and one of the biggest boards in the world)has 1 24 slot server up and running on a mix of official and custom maps, during the evening it's very hard to get in if you don't have a reserved slot. We also have a 2nd 24/32 slot server that is empty most of the time (except when we use it for private events). Now we want that one to also be extremely populair (we try to fill it ourselves sometimes, but most people end up at #1 because there are stats there and most others are there). Now I've got the chance to make a map rotation with only custom maps. This is what I've thought of now.

The Mapcycle
cp_castle3 (v. populair on sever #1)
ctf_turbine_v3 (v. populair on sever #1)
ctf_impact2 (some people like it)
ctf_mach4 (some people like it)
cp_warpath_final (some people like it)
cp_redstone_b?? (I really liked it, I'm sure more will.)
cp_depot (my own map, when it's done...)
cp_redstone
cp_roswell_b3
cp_spywinder
cp_2Skycraper_b3
cp_science2_b2
cp_corporation_b1


Anyone here wants his map to be run? Must be at least beta, otherwise it would just scare people away. I'll try to take note of what people think of the maps and relay it to the creator. I think the skill level of regulars is high enough (regulars vs randoms usually ends up being a major rape) to provide useful information for the creators.
 
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Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
I would definitely appreciate getting some feedback on cp_roswell_b3, particularly regarding balance.

Right now most of the tests I've observed have had uneven sides in terms of ability. If one side had a hard time taking certain points, the other team would take it very quickly when their turn to attack came. This indicates a fairly even balance, but I'm still looking for games where the sides are relatively well matched. I still want enough leeway in the map balance such that red is not always winning or blue is not always winning when sides are even.
 

Vilepickle

Banned
Oct 25, 2007
372
199

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
If you're only running the regular Impact, you may want to update it to 2. I have all updates for my maps at http://vilepickle.com/maps.php

It's 2 iirc. I don't really like it, I prefer mach4, but people like it so it's going to be in the cycle.

I would definitely appreciate getting some feedback on cp_roswell_b3, particularly regarding balance.

Right now most of the tests I've observed have had uneven sides in terms of ability. If one side had a hard time taking certain points, the other team would take it very quickly when their turn to attack came. This indicates a fairly even balance, but I'm still looking for games where the sides are relatively well matched. I still want enough leeway in the map balance such that red is not always winning or blue is not always winning when sides are even.
I'll make sure this one gets added. I love assault maps :)
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
If it's playable for people with slower systems that's no problem :).

I updated the mapcycle list. No need for more CP maps, I would like to see some nice CTF maps (not to big).
 
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Koei

L4: Comfortable Member
Feb 23, 2008
186
4
I've got some comments on several maps (corporation, spywinder (more than I added in the WIP thread), science, bloodstained, rosswell) from some regulars. I'll post 'm in the WIP threads when I translated them. But first I'm off to bed :).

I'll get dom_complex_b3e added, but I think it's a bit to confusing for most people. Science also started out as a "where the fuck do we need to go now" voicespamfest :D