Rotation for custom maps server

Discussion in 'Team Fortress 2 Talk' started by Koei, Mar 19, 2008.

  1. Koei

    Koei L4: Comfortable Member

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    Okay guys. My (Dutch) community (All players are members of the biggest Dutch techforum, and one of the biggest boards in the world)has 1 24 slot server up and running on a mix of official and custom maps, during the evening it's very hard to get in if you don't have a reserved slot. We also have a 2nd 24/32 slot server that is empty most of the time (except when we use it for private events). Now we want that one to also be extremely populair (we try to fill it ourselves sometimes, but most people end up at #1 because there are stats there and most others are there). Now I've got the chance to make a map rotation with only custom maps. This is what I've thought of now.

    The Mapcycle
    cp_castle3 (v. populair on sever #1)
    ctf_turbine_v3 (v. populair on sever #1)
    ctf_impact2 (some people like it)
    ctf_mach4 (some people like it)
    cp_warpath_final (some people like it)
    cp_redstone_b?? (I really liked it, I'm sure more will.)
    cp_depot (my own map, when it's done...)
    cp_redstone
    cp_roswell_b3
    cp_spywinder
    cp_2Skycraper_b3
    cp_science2_b2
    cp_corporation_b1


    Anyone here wants his map to be run? Must be at least beta, otherwise it would just scare people away. I'll try to take note of what people think of the maps and relay it to the creator. I think the skill level of regulars is high enough (regulars vs randoms usually ends up being a major rape) to provide useful information for the creators.
     
    Last edited: Mar 20, 2008
  2. Shmitz

    aa Shmitz Old Hat

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    I would definitely appreciate getting some feedback on cp_roswell_b3, particularly regarding balance.

    Right now most of the tests I've observed have had uneven sides in terms of ability. If one side had a hard time taking certain points, the other team would take it very quickly when their turn to attack came. This indicates a fairly even balance, but I'm still looking for games where the sides are relatively well matched. I still want enough leeway in the map balance such that red is not always winning or blue is not always winning when sides are even.
     
  3. Vilepickle

    Vilepickle L7: Fancy Member

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  4. Koei

    Koei L4: Comfortable Member

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    It's 2 iirc. I don't really like it, I prefer mach4, but people like it so it's going to be in the cycle.

    I'll make sure this one gets added. I love assault maps :)
     
  5. MangyCarface

    aa MangyCarface Mapper

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    Any chance I can get my spywinder tested? Latest version is acceptable in terms of fps. Link in my sig.
     
  6. Koei

    Koei L4: Comfortable Member

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    If it's playable for people with slower systems that's no problem :).

    I updated the mapcycle list. No need for more CP maps, I would like to see some nice CTF maps (not to big).
     
    Last edited: Mar 20, 2008
  7. Koei

    Koei L4: Comfortable Member

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    The ip if anyone cares:
    84.244.189.237:27017
     
  8. YM

    aa YM LVL100 YM

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    I vote cp_bloodstained_b2... of course :)
     
  9. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    I vote for dom_complex_b3e
     
  10. Koei

    Koei L4: Comfortable Member

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    I've got some comments on several maps (corporation, spywinder (more than I added in the WIP thread), science, bloodstained, rosswell) from some regulars. I'll post 'm in the WIP threads when I translated them. But first I'm off to bed :).

    I'll get dom_complex_b3e added, but I think it's a bit to confusing for most people. Science also started out as a "where the fuck do we need to go now" voicespamfest :D