Christmas Run

Micnax

Back from the dead (again)
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Apr 25, 2009
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desktop_christmas_tree-239701-1d25f67f40.gif
pl_christmasrun
desktop_christmas_tree-239701-1d25f67f40.gif

IGNORE THE WATER IN SCREENSHOT 5, IT'S A GRAPHICAL PROBLEM :O​

Map Name: pl_christmasrun
Author: Joodude
Current Version: Pre-Release Alpha

pl_christmasrun is a work-in-progress Payload map centred around the winter/snow theme.

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Mission Briefing
Every year, the RED corporation does it's usual yearly round of the Christmas Run, delivering gifts to all the good children of the world.

Unfortunately, the evil BLU corporation plan to end this tradition and ruin Christmas forever... by blowing up Santa's sled! Deliver the payload cart along the snowy ground from your base, across the wooden bridge, through the deep valley and finally to RED's toy-making factory to give Santa a Christmas surprise he'll never forget!

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Additional Information
  • Single Stage
  • 4 capture points (End included)
  • Possible custom payload
  • The ability to ruin Christmas!

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Current Progress
Constructing the cliff passage before RED's Christmas village!

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Many thanks to...
  • A Boojum Snark (Ultimate Mapping Resource)
  • Acegikmo (Environment Gallery)
  • Youme (Displacement Tutorials)
  • The Political Gamer (Small guidance on Payload paths)
  • Ravidge/Nova/Void/zpqrei (Swamp skybox 'sky_night_02')
  • Void (INTENSE TEMPERATURES Overlay)
  • Acumen (Custom fancy chair, Support Pillars)
  • Woo-Zee-Moo (Snow-to-Ground Blend Textures)
  • Big Rexy (Solo payload tracks)
  • III_Demon (Additional solo payload track pieces)
  • Everyone at TF2Maps.net, seriously. You guys are awesome.
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Can there be a sleigh cart, with a sack of presents in it?
 
Feb 17, 2009
1,165
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Trying to make a Christmas map that Valve will take for their event? :D
No, its cool. :)
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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Exist

L6: Sharp Member
Oct 31, 2009
306
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Are you aware there is an entity that can make snowfall?
I think it would really help with this map and it's winter feel.

I think it's env_precipitation, or func_precipitation or something >.>.
 

lana

Currently On: ?????
aa
Sep 28, 2009
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Don't use env_precipitation, use particle systems.
 

Peachrocks

L1: Registered
Nov 4, 2009
10
0
I'd change the story slightly otherwise BLU seems evil which is something that never happens where one team is good and the other is evil.

Rather than them trying to blow up the factory, have BLU push a load of presents across a track but RED want to steal the delivery and take the glory themselves. It'd be cooler as well, though you'd have to get a different 'cart' so I dunno if its worth the bother

A minor thing and not many people care about it anyway but still, just putting it out there.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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18/01/2010
  • Added more detail to the first area
  • Bridge has been completed in simple, it spans a HUGE WATERY DEATH PIT
  • Added a ton more, including a cliff area with a waterfall for the RED team to get to BLU quicker
  • Added the first forward spawn for BLU
  • MORE CHRISTMAS LIGHTS

Ignore the white water, it's a graphical error on my TF2 :O


 

Micnax

Back from the dead (again)
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Apr 25, 2009
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So when are we getting a download link?

I've got some time off college for a while now, so I'll be working on it a lot more. I'll hopefully get a working blocked out version in a few weeks (I have an obsession of detailing anything I see, which I'm going to avoid)
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Please tell me you'll be using Rexy's custom health and ammo pack models. :D