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whats new?
added more cover on last for red
i literally dont remember anything it took so long and i wrote nothing down
mostly visual improvements and small fixes
so.....
minor changes
thanks to all the playtesters!
whats new?
made metal sheets on last actually solid
changed lighting to be brighter and bluer
added some occluders
deleted a section of skybox and replaced it with hints
added clip brushes in the grooves around the tree on last so people will hopefully get stuck less
smoothed out the track in certain areas
added new route to A for blu
added force respawn for red on B defense
i forgor
more detailing
minor changes?
thanks to all the playtesters!
whats new?
added new roof on B for blue to attack with
added new staircase for red to use to get to A easier
added soundscapes
i literally dont remember anything
detailing
minor changes??????
thanks to all the playtesters!
whats new?
made access to highground easyer for blue on A
added cover on blue highground on A
lowered reds highground platform on A
added second door and "stuck prevention" in the room between A and B
moved platform on C to the right to face the spiral
blocked sniper sightlines
changed shadow color to a light faded blue instead of red
i forgot what else i did lol
minor changes
thanks to all the playtesters!
whats new?
blocked sniper sightline at C
detailing?
i forgot
minor changes, i guess
thanks to all the playtesters!
whats new?
moved A into the doorway
made doorway on A larger
added func_door to sign so it doesn't just disappear
remodeled building in B - C connector
moved doorway in blue lobby to cut off sightlines
closed all windows on blue lobby C
closed one window on red lobby C
changed ground texture to a more brown one
even more detailing
changed respawn time after capping B to:
red: 7
blu: 3
thanks to all the playtesters!
whats new?
moved red last spawn forawrd
added back ramp to attacker highground on last for red
removed C entirely
added small healthpack to new A route
closed two windows for red on A
removed back area on B
more detailing
minor changes
thanks to all the playtesters!
whats new?
added second route for blue into A
turned full ammo pack on A into small ammo pack
moved ammo pack into a small cubby
more detailing
added turntable between B and C
i forgor
minor changes?
thanks to all the playtesters!
whats new?
fixed being able to get stuck between the tree and platforms on last
optimization improvements
raised the entirety of blue spawn, blue courtyard, and A up so the hight difference is less extreme
added roll-forward zone in A-B connector area
moved door that closes on A capture forward
door that opens on B capture now moves down instead of up to prevent it sticking out of the roof
C now only adds 1min instead of 4min
replaced long ramp on the back of B with a prop-jump
added more rocks on D to block sightlines
added more detailing
added more cubemaps
minor changes?
thanks to all the playtesters!
whats new?
fixed many sightlines
raised ground around A to make hight difference betweeen A and B less extreme
added more health and ammo around A - B areas
added coal piles oob
textured some buildings
i forgor
minor changes?
thanks to all the playtesters!