Zombie Survival Doom II v1
A one-of-a-kind experience where zombies become demons.
Description
Porting E1M1 from Doom was the original vision of Purple Fish, who collaborated with me to make zs_doomhangar. While the map was good in concept and was mostly faithful to the original, it was not suitable for Zombie Survival, the tight corridors causing Engineers to lose 91% of the time. Because of this, I decided to work on a successor to that map that would increase the win rate of Engineers. zs_doom2 is the result of these efforts. It is a re-imagining of E1M1's layout and design, widened to a large degree to leave enough space for Engineers to roam, while keeping them busy with several non-obstructive obstacles in their optimal paths.
Play Requirements
This map is playable, but the custom music and automatic teleportation do not function when attempting to play the map outside of certified servers. Please visit the link at the bottom of this submission body to join a certified server.
Porting E1M1 from Doom was the original vision of Purple Fish, who collaborated with me to make zs_doomhangar. While the map was good in concept and was mostly faithful to the original, it was not suitable for Zombie Survival, the tight corridors causing Engineers to lose 91% of the time. Because of this, I decided to work on a successor to that map that would increase the win rate of Engineers. zs_doom2 is the result of these efforts. It is a re-imagining of E1M1's layout and design, widened to a large degree to leave enough space for Engineers to roam, while keeping them busy with several non-obstructive obstacles in their optimal paths.
Play Requirements
This map is playable, but the custom music and automatic teleportation do not function when attempting to play the map outside of certified servers. Please visit the link at the bottom of this submission body to join a certified server.