-made some ledges more accessible
-fixed clipping issues
-fixed a nasty sightline
-some more detailing
-changed the layout of the lower area to see if it can maintain more players engaged
-removed(?) the 20m timer as people said it was unnecessary
-small spawn adjustments
-small detailing
-clipping improvements
-Opened up some roofs near the platform start
-Some additional detailing
-Minor clipping improvements
-Small gameplay adjustments
-fixed a bug where stickies would float midair when placed on the rising platform (shoutout to sprinkles fo the vscript!)
-Changed some geometry, roofs outside of lower spawn are now accessible (no teleporters, though)
-Clipping improvements
-Small pickup placement improvements
-Other stuff???
-Added collision to red's smokestack
-Small layout change near the top to make routes seem more open
-Small clipping improvements
The name of the map is now just zinc. The transition is complete!

-Raised the skybox
-changed some of the geometry near high spawn to try and cut sightlines and add cover
-small clipping improvements
-added sex
-Increased round timer to 20m
-small detailing and UI improvements

I'll try to focus on solving the platform bugs on the next version
Changed locations and sizes of pickups
-fixed missing overlay
-fixed hiding spots near team spawns
-fixed red players being able to open blue spawn doors
-fixed missing zinc pickup model
packed the goddamn map correctly this time (again)