Fixed lighting issues
Made some changes and added more cover so that it's easier for the enemy team to push and capture point
Added more height variation
Added cover on the Control point.
Made spawn exits lead to separate areas to make spawn camping harder.
Removed some health and ammo pickups and nerfed 2 Full Health pickups to Medium.
Added patch overlays below pickups.
Re-added cubemaps (They were removed last update)
Heard the feedback given during a playtest so I went ahead and implemented the feedback given.
Made the map overall bigger
Made the capture area bigger
Made it so that it was harder for enemies to get to the other side of the map.
Added a third exit out of spawn.
Still think the map is a bit iffy but with further playtests I can see what is working and what isn't.