Changelog:
- Added multiple routes exiting spawn
- Made various doorways wider
- Added structure covering the capture point
- Turned full health pack on top of the center building into a small health kit
- Removed additional health pack in the alcove next to the point
- Bigger spawnrooms (though I'm still not in love with them)
Hopefully, this addresses some of the concerns from the recent playtest. I know it doesn't solve all of them ; I'm worried soldiers and demo's will still be very strong. I expected them to be in the first version and I'm hoping this levels the playing field somewhat.