Red and blue are fighting over a timber processing facility, and I'm thinking of a kind of concrete-jungle aesthetic. Previous KOTH maps have been very maze-like or difficult to flank the enemy, so hopefully this fixes both!
One of these days I'm going to have a layout that plays well that I also like!
- Redid the upper middle section! Dec 16, 2018
- Not a lot of feedback, not a lot of changes, so therefore small detailing! Dec 15, 2018