koth_woodworks - One of these days I'm going to have a layout that plays well that I also like! Red and blue are fighting over a timber processing facility, and I'm thinking of a kind of concrete-jungle aesthetic. Previous KOTH maps have been very maze-like or difficult to flank the enemy, so hopefully this fixes both!
detailing shouldn't imply I'm going towards beta, I just didn't get much feedback but still wanted to work on it Read the rest of this update entry...
I like this map, and I still think i can give it whatever face-lift it needs. here we go! Read the rest of this update entry...
People think the map is playing well! just cleaned up a bit of feedback. The major changes is the spawn redo and the middle upper area is now made of glass, and I reduced the size of the holes... again Read the rest of this update entry...