Windyrock Beta 9 (Pre–Final 1)

Do you hear the howling wind?

  1. Lighting update!

    LadyRaee
    Changes:
    • Updated most of the lights already on map and added many more to help gameplay
    • Dimmed the environmental lighting to more fit dusk/night theme.
    • Improved clipping in number of places
    • Added more detail to initial spawns
    This is most likely last update before next detailing pass and Release Canditdate
  2. Open wind!

    LadyRaee
    Opened map a bunch (possibly hurting optimisation a little) to make it feel more natural and remove weird cuts caused by skybox
  3. New Route!

    LadyRaee
    Added new one way route from computer room to last
  4. More Details!

    LadyRaee
    Changes:
    • Forgot to texture mid spawns >.>
    • Detailing
  5. The Workshop Update

    LadyRaee
  6. Getting rid of dev textures, detailing

    LadyRaee
    Changes:
    • Added a try to break mid sightline at least a bit;
    • Texturing and detailing;

    I think gameplay is refined enough, so I can focus purely on detailing next updates.
  7. Stuff!!

    LadyRaee
    Mostly fixes, changes in lighting and visibility
  8. Less vibrant sky! YOU CAN STOP COMPLAINING

    LadyRaee
    • More cubemaps
    • Heavy changes to areas connecting last and 2nd
  9. STUFFFFFFF

    LadyRaee
    More textures! More wind! Ridiculously more cubemaps!!!
  10. Diversity update!

    LadyRaee
    Changed some of OOB geometry to help differentiate between sides, more lights, added some geometry on mid to break some sightlines (and nerf sniper spot in window)