Windyrock

Windyrock Release Candidate 1

  • More cubemaps
  • Heavy changes to areas connecting last and 2nd
More textures! More wind! Ridiculously more cubemaps!!!
Changed some of OOB geometry to help differentiate between sides, more lights, added some geometry on mid to break some sightlines (and nerf sniper spot in window)
  • Added a lot more lights
  • Tweaked some of existing lights to be better
  • Added light to cave I somehow forgot in B1
I am happy with how gameplay turned out, my very first map I officially push to beta, big thing for me…

Additions:
  • Non–standard skybox with coresponding lighting, next few versions will focus on bringing more lights to gameplay areas.
  • Soundscapes! Now your rooms sound like rooms and your outside sounds awfully similar to cp_well.
  • Totally haven't added a secret on the map to express how much I love my boyfriend.
Changes/Fixes:
  • Fixed doors on last. This time for sure.
  • Switched light in whole map to use instanced placeholder, will be fleshed out in upcoming updates.
Fixed map!

Changed:
  • Redid doorway clipping;
  • Fixed newly added doors;
  • Fixed über–dim lighting;
Added:
  • New connection from second to last coming out on upper walkway
  • Sewer exit on last now is one way door for attackers
Changes:
  • Red side got lightning switched form my old placeholder to new, instance based light much easier to manage.

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Added:
  • point_devshot_cameras for automated and consistent screenshots

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If anything's broken, blame Iibo, she persuaded me to use Compile Pal :V