So... it's been a while, and Whiteyard has been stuck in cybernetic hibernation for quite a while. But now it's back, and hopefully better than ever.
Major Design Decisions:
Point D was not that fun to play. It worked, but each element was...
Major Design Decisions:
Overall a very small update. I suspect that I've reached a rough layout that I'm happy with. I'll continue to refine it as I receive playtesting and feedback.
Loose Changelog:
+ Blocked off one of blues entrances to point...
Major Design Decisions:
Do to recent feedback I've added more guiding signs to promote map flow and learning.
I've also fixed a nasty bug that disabled red's spawn after point B was capped.
Loose Changelog:
+ Added a lot more signs, especially...
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