-Fixed clipping on the spawn stairs
-Fixed spooky floating lamp (ooOoOOoOo)
-Improved lighting in places
-Added intels on pedestals (i'll probably make some model or something to make it more clear, that you're getting the powerup bonus from capping the intel)
-Added glow for the beam when it gets enabled in sudden-death
-Adjusted the time player needs to be on the beam to escape hell from 5 seconds to 3
-Sudden-death move speed buff changed from 1.5 to 1.35
-Ghost-spell doesn't minify the player anymore (I had added this the prevent the players from getting stuck, but this is no-longer needed anymore due map not using "ghost-passable" walls gimmick anymore)
-The mid has been reworked to be less flat, adding additional route to the second floor and trying to remove the shutter-door sight line.
-Most spell pickups have been removed from the arena (at least for now) due Rare-spells showing up in the common spell pool (thx valve), thus making balance bit meaningless when RNG can just roll bunch of insta-K.O. spells
-Timer increased from 5mins to 6
-Bombinomicon no longer opens up the stalemate-beam after the other team is killed
-Added no crumpkins annotation (i'll just replace the crumpkin model with regular ammopack in the final version, or i might change the crumpkis to do something else)
-Changed Goal string to: " If the time runs out, each Intel capture gives you powerups in suddendeath. "
-Updated Bombhead-spell to drop few smaller bombs while active (The Bombhead spell feels bit cumbersome to use and i might rework it later completely)
-Fixed Bombhead-spell not removing BLU prefabs completely
Workaround stuff:
-Added "Sudden-death" annotation
-Players can get into the dead-ghost form again in the Arena