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Need to test the older version
Map a22:
* Spawn building has ramps and platforms now.

VSH 23w15b:
* Fixed a bug when buildings are not destroyed when you change class.
* Fixed inverted normals on Hale's flipped viewmodel.
* Minor bugfixes I can't remember
Map a21:
* Moved Spawn to the new building.

VSH 23w15a:
* Hale's HP was reduced (N went from 40 -> 30)
* Updated Assets
** Saxton PUNCH! is now left-handed for reasons.
** Slam first-person animations.
** New Saxton PUNCH! first-person animation.
* Improved and fixed Melee Wall Climbing.
* Fixed bugs related to joining mid-round.
* Fixed bugs related duels.
* Removed custom round logic in favor of stock.
* Fixed a bug when Hale could use a minigun.
* Backstabs and Market Gardens now deal 80% of Damage Quota instead of 150%
* Big lab building on the opposite side of the spawn is now playable.
* New Spawn cubby next to the Old Spawn
* Old Spawn building redesign
* Fixed the choke near Big Ramp Hale can't escape without jumping out
* Planting seeds for the upcoming visuals.
* No gamemode changes yet.
* All Eyelander reskins gain heads on hit.
* Sentry gets an assist every 500 damage (for Frontier Justice crits).
* Airstrike gets an extra rocket for every 500 damage done with the weapon.
* Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
* Marked for Death duration is also halved.
* New glow Aura for Hale.
* Saxton PUNCH! Ready VFX.
* Mid-air Charge wind-up animation.
* Demo shields don't break from AoE attacks anymore (nor do they block it).
* Better handling of changing class in VSH.
** E.g. No dying because "Suicide on changing class" is enabled.
** Round now technically count as sudden death.
* Sentries get disabled upon Hale's victory
* Fixed(?) TF2Maps feedback round not triggering sometimes.
* Reduced the damage falloff of Saxton PUNCH!.
* Less baileys.
* Layout changes (version 3.0 pretty much).
* More Merc changes:
** Demo Shield blocks a single blow and breaks.
** Market Garden deals 150% of your Damage Quota.
** Uber-charge build-up rate is double for all mediguns.
** Wall-climb (available on all classes) now consumes no health.
* Fixed(?) a bug when damage table doesn't get displayed in chat.
23w10a:
* Completely new map layout inspired by Doom Eternal and vsh_penance.
* New third- and first- person animations and particles for Saxton. Credits to Velly and Maxxy.
* Melee wall climb - a custom ability for all classes. Watch your health!
* Fixed a bug when Hale could punch during Charge and Slam.

23w09b:
* Hale's health changed from N*1000 to N*N*40 + 400.
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
* Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)

23w09a:
* Sydney Sleeper, Jarate and Natasha are temporarily disabled.
* Mightly Slam cooldown increased 5s -> 15s.
* Mightly Slam's AoE reduced 600hu -> 500hu.
* New Casual-Compatible Round System.
* Removed MvM Upgrade Station.
* Removed Ability Crates.
* Fixed Charge sometimes not working.
* Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
* Slam radius increased (400->600).
* Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
* Fixed Damage Counter inaccuracies.
* Hale's Slam is non-lethal if it'd deal 30 or less damage.
* Fixed a bug when the round doesn't end if Hale disconnects.
* Hale now causes Screen Shaking to nearby Mercs.
* Fixed Upgrade Station not working at random.
* Fixed Sucker Jump now working.
* Hale attempting to change his class won't cause him to lose.
* Hale's Health reduced (1200 per player -> 1000)