23w10a:
* Completely new map layout inspired by Doom Eternal and vsh_penance.
* New third- and first- person animations and particles for Saxton. Credits to Velly and Maxxy.
* Melee wall climb - a custom ability for all classes. Watch your health!
* Fixed a bug when Hale could punch during Charge and Slam.
23w09b:
* Hale's health changed from N*1000 to N*N*40 + 400.
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
* Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)
23w09a:
* Sydney Sleeper, Jarate and Natasha are temporarily disabled.
* Mightly Slam cooldown increased 5s -> 15s.
* Mightly Slam's AoE reduced 600hu -> 500hu.