Watercourse

Watercourse b10

  • Even more detailing work
  • Edited pathing for entrance to point B side building.
  • Added a rollout route for red team to the point B side building that locks when B is capped.
  • Added a vent route that connects the two side holds at A.
  • Finished detailing BLU spawn.
  • Started detailing RED spawn.
Accidentally had clipping turned off in the previous version.
More work on the 3D skybox.
  • Added a second exit to BLU forward spawn.
  • Changed a route at A to be a drop-down.
  • Fixed dynamic patches by BLU forward spawn not reappearing after the first round.
  • Changed some pickup sizes.
  • Added bot hint entities
  • Added some more detailing at B.
  • Started work on 3D skybox.
  • Fixed lightmapping on megapipes.
  • Fixed HUD being packed.
  • Added a roof over Point B bridge to prevent Soldiers bombing it from safety.
  • Upgraded pickups in Point B left room.
  • Experimenting with removing a route at point A.
Fixed red team spawn doors. (What the hell is wrong with func_instance?)
  • Adjusted some routes.
  • Adjusted spawn and cap times.
  • BLU forward spawn is now active after capturing A.
Visual updates, bug fixes.