Just wanted to clean this up a little bit to make it hopefully playable.
General:
- Widened every chokepoint to make them less painful to get through.
- Decreased damage and afterburn of trigger_ignites to make lava less punishing.
- Removed clutter and redesigned some rooms to increase mid-range fights and decrease crampedness.
A:
- Widened flank route rooms and added booster near the point to cross to the other side (or jump from the cart track to the top)
- Fixed booster that launched you onto a ceiling from some angles.
B:
- Removed RED one-way and added one for BLU.
- Simplified B cap outside area.
- Redesigned outer flank to give it a better and more defined structure.
- Added small connector from outer flank area directly to the point.
- Added pipes.
C:
- Added deathpit at the far side of the cart route.
- Added new flank to nerf some sentry spots.
- Redesigned route from RED spawn to the B flank.
- Added booster to get from RED side to the B flank.
- Adjusted B flank booster so players no longer take fall damage from it.
Testing this with bots is a pain in the fucking ass because they either get stuck at a booster or near B (either at the one-way door or at a random ass wall they think they can walk through), so I don't think it comes even close to representing how the map actually plays. I hope these changes are good.