Venezuela a2

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Thanks to the feedback on a1 Im trying some tweaks to make some areas less cramped and more fun :

-Reduced the cap time from 12 to 9 seconds
-Added railings near the point to prevent pyros from airblasting everyone standing on the point
-Added small health kits with the medium ammo boxes in the low ground route
-Removed a cube on mid
-Made mid slighlty bigger
-Changed the 2nd coutyard to be less cramped
-Changed the room next to the point to avoid direct combat before mid
-Added an up path near the point to give attackers some high ground (Experimental stuff)

As always, feedback (positive and negative) is very usefull and thanks to the people that take time to leave a nice commentary. Have a great day.