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Vaultage a6

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  1. a6 - update

    zythe_
    Whats New?
    • Added some slopes where you where normally required to crouch jump
    • Adjusted map timer
    • Moved B out more
    • Moved C out more
    Thanks to all the playtesters!
  2. a5 - update

    zythe_
    Whats new?
    • Added some cover on B and C
    • Moved B furter outward into red's area
    • Door on B now openes when B is capped instead of A
    • Fixed being able to build in blu spawn
    • Lightet up area under stairs on last
    • Increased reds respawn time on last
    Thanks to all the playtesters!
  3. a4 - update

    zythe_
    Whats new?
    • Made highground route on final more accessable
    • Made radar no longer rotate :(
    • red will now be force respawned after b is capped
    • fixed some missing patches
    • a small bit of detailing
  4. a3 - update

    zythe_
    Whats new?
    • added high ground route on final
    • minor changes to B
    • red now gets force respawned after a is capped
    • door at red's foward spawn that prevents them form going the wrong way that openes up after a is capped
    thanks to all the playtesters!
  5. a2 - update

    zythe_
    Whats New?
    • Blocked some sightlines at B
    • nerfed a sightline at A
    • Added arrows infront of red's first spawn
    • clipped a wooden slope in blu's first spawn
    • Adjusted respawntimes
    Thanks to all the playtesters!
Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming