+ map got wider
+ cover on top of blu's third forward spawn
+ door fixed
+ upper walkways
+ tunnel extended around corner
+ doors that open after first point captured
+ new blu forward spawn that becomes active after first point captured
+ tunnels from blu forward to before tunnel, in tunnel, and after tunnel
+ tunnels from blu forward to near second point that open after second point has been captured
+ second and third points have been moved back
+ long tunnel from red forward to base that opens after second point captured. (tunnel does not count as a respawn room)