-Fixed a bug that allowed blue team to teleport into red team's last spawn
-Fixed a bug that allowed blue team to use their forward spawn for resupplies or as a place to hide out
-Modified the last point to be brighter, bigger, and with wider corridors
-Changed how brushes were presented to prevent confusion on where the player can go if they're playing as a vertically mobile class
-Modified A slightly to help give Engineers a better place to defend (experimental, which means this might be rolled back if if creates a scenario where A is impossible to capture)
-Ammo pickup patches now have a different color as opposed to the normal red patches for health pickups (It's white)
-Moved the placement of some pickups in A
-Added a staircase to the starting arena for blue team.