-Changed the location of Red's starting spawn
-Modifed B to give Blue more angles of attack, making it easier to push.
-Redid the lighting, hopefully there's no more annoyingly dark areas within buildings
-Changed routing onto A to prevent unfair pyro pushes
-Extended the area around A outwards to give attackers more space when attacking.
-Minor changes to allow attackers more degrees of movement when attacking A
-A little cliffside is added so that Attackers can have a second chance if they get airblasted / knocked back down to the death trigger.
-Extended cap times for both points
-Redid Red's spawn on last to account for the addition of an additional exit.
-Fixed an issue where players could get injured by the opposing team through the setup gates.
-Fixed some clipping issues.