Tzatziki

Tzatziki a8b

a8b:

- Fixed the issues with spawn doors in TF2 Classic
a8

- Added a new structure to B to block sniper sightlines and make the pit area less flat
- Closed off one entrance to the amphitheater and opened up a new one on the left
- Reworked left side flank and water building on C
- Added more arrows for BLU on the final point
a7

- Reworked right side flank on A
- Lowered round buildings on A and moved the difference in height to a ramp right before A point
- Added a ramp and pickups to the grassy area on A
- Unblocked third path under the bridge

The general idea was to make previously useless areas on A useful and to improve connectivity between the routes on A.

Also:

- Tried detailing a small area (wine cellar on B)
- Prop spammed first BLU spawn
a6

- Opened up the final point area a bit more
- Changed respawn wave times on the final point to the benefit of RED
a5b

- Fixed BLU spawning at the forward spawn at the beginning of the round
Changes from a3 to a5:

- Added forward spawn for BLU after capping A
- Moved up A point
- Added pick-ups to right building on A
- Added ramp to BLU side wine cellar entrance
- Scaled down wine cellar and balconies in front of wine cellar
- Blocked out some sightlines on B
- Lowered death pit on B so as to be more obvious
- Reworked the right side of final C building
- Added more fires to final C building
- Fires on C now light Huntsman Arrows
- Changed respawn times on B and C
- (added THG meme to wine cellar)
- Replaced the long tunnel on A with something more reasonable
- Removed the side building and cliff path on A
- Raised the walls on A to reduce sightlines
- Fixed issue with cart stopping at B point
Map was accidentally skipped halfway through the last test. I'm resubmitting now with some small changes for a new test.

- Clipped off deathpit BLU spawn
- Made the propjump in A tunnel less annoying
- Moved resupply locker in BLU spawn for easier teleporter upgrades
- Respawn times on B are now more in favour of BLU