Turbine After Hours 1.0
A conversion from capture the flag to control points with visual changes.
Turbine has been refitted with three control points: one in the center, and two where each team's intel used to be.
The central point has been raised off the ground with additional cover to protect from snipers. The alcoves that hold medium healthpacks now also have medium ammo boxes next to them, and the end of the balconies have small healthpacks. The vents have been completely removed; replaced by a hallway that leads to mid. A set have stairs also been added to the elevated geometry in the hallway that leads to each team's point.
The entire map has also been retextured. The original Turbine wasn't ugly, but the constant grey could grow tiresome after a while. The middle point has only received minor retexturing so it could remain a middle ground without too much color, but each team's side has been changed be primarily wood with team colored accents. This is a very liberal change, and some might not like it, but to me, it just looks a lot more visually appealing.
I originally want this map to be a lot darker to fit with the after hours vibe, but it messed with team recognition too much. I also wanted to experiment with colored lighting in each team's side, but it had to be removed for the same reason.
Please tell me if you experience any issues.
The central point has been raised off the ground with additional cover to protect from snipers. The alcoves that hold medium healthpacks now also have medium ammo boxes next to them, and the end of the balconies have small healthpacks. The vents have been completely removed; replaced by a hallway that leads to mid. A set have stairs also been added to the elevated geometry in the hallway that leads to each team's point.
The entire map has also been retextured. The original Turbine wasn't ugly, but the constant grey could grow tiresome after a while. The middle point has only received minor retexturing so it could remain a middle ground without too much color, but each team's side has been changed be primarily wood with team colored accents. This is a very liberal change, and some might not like it, but to me, it just looks a lot more visually appealing.
I originally want this map to be a lot darker to fit with the after hours vibe, but it messed with team recognition too much. I also wanted to experiment with colored lighting in each team's side, but it had to be removed for the same reason.
Please tell me if you experience any issues.
- Maps License