Tug of War Pre-release 1
As seen on Dynamite
This is the gamemode package of Tug of War as seen on Dynamite.
Push the cart to the enemy base and hold it there for 1 minute.
The round timer depends on the player count and can be adjusted by editing config values in the script file.
Cart speed, rollback speed and the rollback timer can also be adjusted.
Roadmap for the next month:
Push the cart to the enemy base and hold it there for 1 minute.
The round timer depends on the player count and can be adjusted by editing config values in the script file.
Cart speed, rollback speed and the rollback timer can also be adjusted.
Roadmap for the next month:
- Move most of the logic away from logic entities and into the script.
- Bombcart prefab (as opposed to flatbed).
- Make the Cart Track HUD build on the fly, instead of having to hard-bake it in like on Dynamite.
- You need to specify the cart model entity in
logic_script -> EntityGroup[0]
- The cart model is NOT attached to func_tracktrain directly. Instead, it's attached to an invisible intermediary prop_dynamic, that is attached to func_tracktrain. This is done to avoid Payload's native cart outline, which we substitute our own.
- Each base has two path_tracks very close to each other - this is how the current prefab handles capturing and un-capturing the teams' base points.
- License
- Credit is required. Permission to modify optional.