Trust

Trust A6

Standardized entities to function with Guardian Dynamica entities.
  • Added box for optional automatic money collection on mission side
  • Included Arctic Alliance, made by Crinitus
  • Added a step to Point A to allow for smoother bot navigation
  • Moved full health at Point A to the opposite corner
  • Map is now in a whiteout
  • Added a tag for some bots to use to take the right upper route (flank)
  • Upgrade station should now reliably function
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I'm now working with Crinitus to develop a second mission (and to ease playtesting). This update fixes some initial problems to streamline layout playtesting.

  • Fixed protruding nodraw at front
  • Added Engineer nodes (you better know what you're doing to put engineers on this map)
  • Added sniper nodes
  • Helicopter hitbox is now metal
  • Added a platform to the side of the middle hut to offer some highground looking into the A point
  • Widened the entrance to A point a tad
  • Closed off some empty space in the corner of the left front ledge
  • Dug a next to the side of B
  • Put visual blockers (props) into an OOB that was just a gap originally
An initial playtest has revealed some potential problems with Guardian:

Defending a single control point in this map's layout is unsatisfying and monotonous. Gameplay largely revolves around spamming the same spot with no hope of having an actual hold, and it ends up with wasting a lot of gameplay space and making holds feel more desperate than they need to be.

This update aims to address that by adding a second control point to do the following:
  • Offer the potential for a further hold by forcing bots to go through one checkpoint before continuing on
  • Increase the amount of time it takes to complete one wave (or lose a wave)
  • Make holds feel less like a desperation attempt and like a gradual push
  • Increase the amount of level that is used at once
  • Decrease the effectiveness of Giants as they also have to go through a first checkpoint
I've also made the other changes:
  • Fixed Upgrade Station not enabling after a wave loss
  • Packed in the standard MvM gamesounds file as a sound script to properly load MvM sounds