An initial playtest has revealed some potential problems with Guardian:
Defending a single control point in this map's layout is unsatisfying and monotonous. Gameplay largely revolves around spamming the same spot with no hope of having an actual hold, and it ends up with wasting a lot of gameplay space and making holds feel more desperate than they need to be.
This update aims to address that by adding a second control point to do the following:
- Offer the potential for a further hold by forcing bots to go through one checkpoint before continuing on
- Increase the amount of time it takes to complete one wave (or lose a wave)
- Make holds feel less like a desperation attempt and like a gradual push
- Increase the amount of level that is used at once
- Decrease the effectiveness of Giants as they also have to go through a first checkpoint
I've also made the other changes:
- Fixed Upgrade Station not enabling after a wave loss
- Packed in the standard MvM gamesounds file as a sound script to properly load MvM sounds