* Fixed the HUD freaking out (turns out TF2 doesn't like having multiple team_train_watcher entities enabled at once)
* HDR lighting is no longer blinding
* Added dynamically-changing sign in BLU spawn indicating which capture points they will be attacking
* Adjusted pickups, overall increasing the amount of ammo/metal
* Heavily modified BLU's route into C to break up powerful sightlines covering the objective
* Pushed C over a bit so BLU's routes are closer by
* Filled some empty space in A to give attackers more cover
* Fixed being able to stand halfway up BLU's middle spawndoor
* Added "resupply" signs over RED's spawn doors
* Removed some roof clips
* Misc minor fixes