Narrowed A-1 a bit Modified A-2 to close off an open route, giving RED team fewer angles to defend from Partially rebuilt A-2 capture zone building, including RED spawns Added some geometry around C-2 Closed off an open area at C-3 to give BLU an easier way in Added a bunch of health kits for attackers, particularly in Stage A Tweaked respawn times a bit in favour of BLU Misc clipping improvements Trees
Rebuilt A-1 Rebuilt C-2 and added an extra capture point (C-3) before the final point Rebuilt RED's spawnroom at C Adjusted health and ammo pickups in favour of RED at B and C
Cart once again despawns when it explodes Expanded C-2 Changed route into C-2 to slope down rather than up, giving BLU much less of a height disadvantage Fixed the cart being able to roll back over B-1 after it's capped Reduced frequency of BLU cart holograms Misc fixes and tweaks
Adjusted ammo packs at A-2 Adjusted ammo and health at C-2 Lit up the door that opens when A-1 is captured to hopefully make it more noticable Added a room at B-2 Added another flank route between C-1 and C-2
Fixed a brushwork goof that was potentially exploitable Minor visual tweaks
Added a deathpit (very important) Remade RED's A spawn and part of A-2 Remade B-1 entirely Added some geometry on B-2 to help with defence Remade most of C-2 Fixed players being able to access A-2 when A is not the active round Fixed some doorframes being oriented incorrectly Misc visual tweaks
Shortened RED respawn time across the board RED team now automatically respawns when the first point of each round is captured Added another route between A-1 and A-2 Added a door that blocks the flank route between A-1 and A-2 and opens when A-1 is captured Reduced some item pickups by one level (large -> medium, medium -> small) Removed Foghat
Added holograms to better convey the current cart path (custom model created by @Wendy) Decreased RED team respawn time on A and B Increased RED team respawn time on C Pushed A-1 capture point back a bit Also pushed B-1 capture point back a bit Fixed the cart spinning 180 degrees right before reaching capture point A-2 Added some high ground and cover for RED at B-1 Added some pickups along C, namely ammo/metal Widened main route into C-2 Toned down the green glow on C-2 Fixed capture point props displaying incorrect colours Misc minor fixes and tweaks Ball
Fixed the cart being able to roll back over C-1 once it's captured Fixed the railings around C-2 being solid to bullets/projectiles
* Removed and completely rebuilt about 70% of the map * Remade A-1 and B-1 * Remade the entirety of C Entire map has been mirrored. I swear this was important. Fixed BLU being able to open RED's A spawn doors