Trenchfoot

Past 72hr Jam Entry Trenchfoot ab1

-Updowngraded to experimental hybrid alphabeta state. It's pretty legit.
-Redid spawn rooms to not suck so hard
-Opened up some chokey areas a bit, I guess
-Added a new alcove in the sewer route, it's neat
-Raised ground under water in sewer route to fix dumb issues
-Gave the tanks their heads back
-Adjusted some sightlines
-Fixed a few dumb displacement seams
Beta 2 2-23-17:
Remade area between trenches on mid entirely, very experimental, we'll see how it goes
Some minor bug fixes
First time doing full compile workflow with compilepal, if it's broken, blame Fubar ;)

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Update 'cuz
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Fixed a handful of clipping errors I let slip through during the event.