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Changelog, copied over from GameBanana:
Addition: Added Bee Hives
Adjustment: Moved credits and music slider info to spawnrooms
Addition: Added missing red feathers to the lair's TTC world entrance floor
Feature: Turned the interior of the sandcastle into brushes
Refactor: Turned shock jump pads into instances, allowing specific launch height per instance
Addition: Added launch pad to sharkfood interior, allowing classes other than Soldier, Scout, and Demoman to be able to reach the top
Bug Fix: Restored deleted winds soundscape that was accidentally deleted in b2
Tweak: Fixed up on leaky's animation and sound effects, and lockups' with embedding sounds and particle effects
Addition: Added arrow button to sharkfood island on the uppermost platform and on the side of the ship's upper deck
Refactor: Removed vertical impulse triggers in favor of AddOutput and lowering edict count even further
Bugfix: Adjusted teleport locations for ship's side entrance, players no longer getting stuck on geometry
Improvement: Extended nobuild trigger for ship's side entrance and nipper's shell
Tweak: Corrected startpad model's skin from the wrong one
Changelog, copied over from GameBanana:
Bugfix: Red marks being spammable now longer spams outputs multiple times
Bugfix: Sandcastle letters no longer spammable with checks in place now
Bugfix: Properly working LOD models for Shock Jump Pad and Flight Pad
Addition: Arrow-textured buttons' mechanism changed due to lack of delay between each press
Adjustment: Sound for world door sequence's volume lowered and now adjustable with music slider