Changelog:
  • Addition: Map optimizations
  • Bugfix: Water brightness lowered, no longer looking out of place over or under water
  • Adjustment: Water borders adjusted
  • Addition: LOD models for Shock Jump Pad and Flight Pad
  • Adjustment: Further clarification with the music slider
Changelog:
  • Adjustment: Lowered soundscape trigger boundaries between the primary and aquatic music to prevent constant soundscape switching when bobbling on the water
  • Adjustment: Fixed soundscape not covering entire checker room
  • Adjustment: Set water texture shader to UnlitGeneric
  • Removal: Deleted func_rotating in checker room due to "Bad SetLocalAngles" bug
  • Addition: Wooden bridge under cove
  • Addition: Moved launch pad under cove due to new bridge platform above
  • Addition: Added ficool2 to the Special Thanks section in Credits.
  • Bug Fix: Fix trees' teleport_trigger to now preserve the player's view angles when being teleported.
  • Adjustment: Set ammo boxes and health kits to RED team only.
  • Adjustment: Set skybox textures touching water geometry to skybox from fog color.
  • Removal: Disable underwater fog to accomendate with above change.
  • Adjustment: Fix one of the pools not having its water brush reach all the way down to the floor,
    resulting in players with low hp being possibly killed when falling from high heights.