72hr Toto A8

Find some long-forgotten words or ancient melodies!

  1. is a8 pronounced like ate

    Had to take some time off to clear my head, sorry about that! Here's what's changed:

    • Relic Changes:
      • The effect of the Relic has been changed to provide 8 seconds of speed boost, mini-crits, a defense buff, and marks the carrier for death. The mini-crits and defense buff is AOE-based and will assist nearby teammates, but only the carrier will be marked for death - making them a clear target to the enemy team. Kill the carrier, kill the effect.
      • The tomb is now open from...
  2. The Relic Update

    This one's a doozy! Lots of gameplay changes and optimization to make Toto the best it can be, while going back to its unique roots without going into full-on Halloween territory that everyone loved to dislike! Here's what's changed!
    • Introducing the Relic! Upon capturing the point, doors to the tomb will raise and reveal the glowing central artifact! First player to collect the Relic, currently using a placeholder model, will be granted with 10 seconds of critical hits and a...
  3. "It's Okay"

    Hey so turns out Chrome was causing all the issues with uploading so here I am on damn Internet Explorer with A6 of Toto! Here's what changed!

    - Sectioned off mid with big gates to make it a fully-enclosed arena to cut sightlines, cut vvis, and improve on some gameplay issues.
    - Killed a few dominating sightlines on the side opposite of the tomb.
    - Added additional cover between the new gate entrance and the point.
    - Increased size of the point by 50%.
    - Added medium ammo to the structures...
  4. "Third time's the charm!"

    Back at it again with another rapid-fire alpha release schedule! Here's what's changed.

    • Spellbook in the tomb replaced with a full healthkit.
    • Spells are now disabled, along with the Halloween holiday effects.
    • Skeletons still spawn from the tomb, but the King no longer drops a spellbook upon defeat.
    • Mid has been rehauled yet again! Based on feedback, the building at mid has been opened up a little bit more while still providing cover to the captors.
    • Various rehauls to...
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  5. Post-72hr Rehaul

    The previous alpha made during the 72hr Jam was a mistake! But now hopefully things are fixed! It's gone through an extensive rehaul in layout and it should now play a lot better. I'd still like to go into testing this as a map with a gimmick rather than a gimmick map, so feedback encouraging proper gameplay development and making sure it actually plays nice as a map is the main goal! Here's what's changed:
    • Layout of mid expanded and revised immensely, making it a...