Timbertown

Timbertown Test 1a

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Timbertown Test 1a

A quick-and-dirty gamemode swap

PASS Time and Pipeball share some striking similarities. If you took a map from one, and switched it to the other, would it play well?

That's what we're here to find out.

CHANGES FROM THE PASSTIME VERSION:
- Switched out the PASS Time logic for Pipeball
- Gutted out the forward spawns for both teams, they're now free-to-access side routes (although stil vclipped to block the pipeball)
- Removed the bonus goal jump pads. All other jump pads and speed boosts remain
- Massive deforestation efforts, with more likely to follow in future updates
- Fog/far z-clip plane tweaks
- Added hazard strip textures to the jump pads to make them more obvious

PIPEBALL LOGIC TWEAKS (Compared to Canyon b1a)
- Pipeballs are slightly smaller, from 88^3 to 80^3
- Reduced phys_pushscale back to 9 from 12
- Increased setup time from 10 to 15 seconds
- Increased time added on capture from 0:45 to 1:30
- Increased inital round time from 5:20 to 6:30
- Increased maximum round time from 8:00 to 9:30

CREDITS:
@Diva Dan's Tall Pine Trees
Author
SnickerPuffs
Downloads
128
Views
465
First release
Last update
Category
Pipeball

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