• added some high ground on the last point
  • fixed some lighting
  • Added a second level to Blu's first spawn
  • added a new flank route by the first point
  • added some cover by Blu's first spawn
  • added a bit of detail to the building by Red's spawn
  • fixed a few technical bugs
  • blocked of the bunker to the high right of Blu's spawn (gave an unfair height advantage and made soldier/ sniper very overpowered)
  • updated screenshots
  • added more detail to the ground/ cliffs by the first and second point

-Help needed: I want the room to the left of Red's spawn to be a medicenter. An idea I had for this was to assemble an audio file with Medic/ Heavy voicelines and then put those in an 'ambient_generic' near the medicenter.
I've assembled the audio file, but I can't figure out how to use custom audio files. Can any one help?
  • added some detailing to the ground
  • added a health pack by the second point
  • added some cover around the ramp leading from the second point to the third point
  • added more displacements
  • blocked another crossmap sniper sightline
  • made some pretty displacements
  • updated screenshots
  • fixed the cart being able to roll away from a point
  • fixed various bugs related to BLU's second spawn
  • added a bit of texture
  • removed the massive high ground advantage RED had over BLU near the second point.
After receiving quite a bit of feedback from "Da Spud King" I have made some changes. I would have to agree that these are some improvements. Though there is still a bit to be done in response to the feedback. (PS: I will be updating the screenshots next update)

A5:
  • expanded the spawn area for the cart
  • increased total play area
  • removed long sight-lines from the 3rd to 1st point
  • added a flank route to the last point
  • worked on a bit of lighting
  • fixed all the spawn bugs
  • (WIP) started to use props to show where the map borders are
He pointed out some spawn problems. Thanks to him. This update should fix them. Problems included: not all red spawn points being active, red/ blu being able to attack blu while in their first spawn, red and blu's spawns could be opened by the opposing team, and there not being enough spawn points to support a 32 player match.
Again, thank you to Sinchu9 for pointing out these problems, hopefully this update fixed them.
Forgot to pack the last version. This one is packed + repacked, so it should be good for servers. Sorry 'bout that.