OVERALL
- Changed the skybox to
@ABpriceHI45's
Screwball skybox, and adjusted the lighting to match
- Smoothed out some of the detailing with playerclips, as testers were getting caught on fences and supports
MID
- Added some small fences to the landbridge
- Reduced the Shack ammo from full to medium
---- Having two full ammo packs that close to each other made mid a hotbed for Engie nests, which in turn made pushing the high ground near-impossible
ALLEY
- Moved the Bunker entrance slightly forward
- Moved the Office to ground level, and moved it slightly back
- Moved the Office pickup to the center room, and added a small healthpack
- Removed the mid-facing window in the Office
SPAWN
- Added some fences to the spawn-facing edge of the high ground
FLAGROOM
- Increased the lighting in the vents (from 100 to 200 brightness)
- Replaced the angled vent with a pseudo-jumppad (inspired by a similar setup in the 2008 map tc_atlantic)
- The overlook room has been slightly expanded and reorganized
- Moved the "dead end" health pack from in front of the flag to in front of the spool wall
---- This is in attempt to make the healthkit more noticeable, as the "dead end" area is meant to be a flank escape, but few-if-any playtesters have used it so far