Experimental gamemode Hud hasn't been fully implemented "dt" means "distance tow" Changelog: Changed gamemode to score strictly by distance Added a timer End of the track now makes the team win
Changelog: Hopefully fixed the red winning in mid bug Made train doors open longer Fixed train triggers Fixed cart blocking people on C Fixed a prop not being non solid
Changelog: Fixed position of Blu B "point" Fixed trains trigger hurt not working
Changelog: Fixed trains not destroying buildings Made defender's cart speed faster
Changelog: Train doors stay a bit longer open and players can go through Added a ramp to B/C highground Added a cover in mid and removed a corner in the mid room next to the truck Changed a cover on A highground to be able to see through
Changelog: Made the C area closer to B and reworked to remove everything on the other side of the train where C zone were Fixed the trains being too frequent when the cart wasn't capped. Now train runs randomly when the cart is in the neutral beginning state Fixed point models and placements Rollback on the cart speed Added Soundscapes
Changelog: - Fixed trains not spawning
Changelog: Fixed trains that could be on at the same time Removed a sightline from Spawn to B Made Jumpads nobuild Fixed missing particles and sound fix Fixed level of quality of the hud
Changelog: Minor clipping and prop readjustment in mid Removed sightline from C spawn Made cart faster by 0.1
Changelog: Train less requent Respawn time changed