Experimental gamemode
Hud hasn't been fully implemented
"dt" means "distance tow"

Changelog:
  • Changed gamemode to score strictly by distance
  • Added a timer
  • End of the track now makes the team win
Changelog:
  • Hopefully fixed the red winning in mid bug
  • Made train doors open longer
  • Fixed train triggers
  • Fixed cart blocking people on C
  • Fixed a prop not being non solid
Changelog:
  • Fixed position of Blu B "point"
  • Fixed trains trigger hurt not working
Changelog:
  • Fixed trains not destroying buildings
  • Made defender's cart speed faster
Changelog:
  • Train doors stay a bit longer open and players can go through
  • Added a ramp to B/C highground
  • Added a cover in mid and removed a corner in the mid room next to the truck
  • Changed a cover on A highground to be able to see through
Changelog:
  • Made the C area closer to B and reworked to remove everything on the other side of the train where C zone were
  • Fixed the trains being too frequent when the cart wasn't capped. Now train runs randomly when the cart is in the neutral beginning state
  • Fixed point models and placements
  • Rollback on the cart speed
  • Added Soundscapes
Changelog:
- Fixed trains not spawning
Changelog:
  • Fixed trains that could be on at the same time
  • Removed a sightline from Spawn to B
  • Made Jumpads nobuild
  • Fixed missing particles and sound fix
  • Fixed level of quality of the hud
Changelog:
  • Minor clipping and prop readjustment in mid
  • Removed sightline from C spawn
  • Made cart faster by 0.1
Changelog:
  • Train less requent
  • Respawn time changed