Changelog: Fixed red marker not resetting on hud Fixed a prop collision
Changelog: Main artpass of the map Custom models for the cart and track end Working markers on the hud b1 exists but was an internal version
Changelog: Changed mid back area to fix sniper sightlines Changed some cars to use Asian cars Changed the bells of the train with a Japan bell (still wip, temporary sound)
Changelog: Made the cart go fast until the furthest point it went (before was until mid is reached) Fixed both teams being present on the cart starting the countdown when in overtime
Changelog: Permanent switch to the new version of the gamemode Added 30 seconds to the timer Made part of the end area zone as a small highground for defenders Fixed bamboo props lighting Removed zone overlays
Experimental gamemode Hud hasn't been fully implemented "dt" means "distance tow" Changelog: Changed gamemode to score strictly by distance Added a timer End of the track now makes the team win
Changelog: Hopefully fixed the red winning in mid bug Made train doors open longer Fixed train triggers Fixed cart blocking people on C Fixed a prop not being non solid
Changelog: Fixed position of Blu B "point" Fixed trains trigger hurt not working
Changelog: Fixed trains not destroying buildings Made defender's cart speed faster
Changelog: Train doors stay a bit longer open and players can go through Added a ramp to B/C highground Added a cover in mid and removed a corner in the mid room next to the truck Changed a cover on A highground to be able to see through