So, after not doing anything on this project for about 9 months, i decided to give it one last cleanup that fixes most bugs and should improve performance a bit.
Most of the changes were done at least 8 months ago and as such, the changelog has been lost in time. I only can try to guess most things.
I consider this project dead for obvious reasons, but there were fans of the map, and i wanted to give them the bug-free experience.
The map could really use another optimization pass, but i considered that more trouble than it is worth. It plays stable on my average pc.
Changelog
- Fixed - Every nonsolid prop now has proper clipping both for players and for projectiles.
- Fixed - Removed func_visclusters, because they don't work in the way they're supposed to, decreasing performance.
- Fixed - Removed areaportal on outer room in spawn building, because it literally hid nothing.
- Changed - Both outer buildings had some layout changes. They're no longer mirrored, but the impact should be minimal.
- Fixed - Added missing overlays under pickups.