Map Changes:
- Raised height of ground under bridge slightly
- Fixed some nav issues
- Added flank navs
- Clipped trainstation roof
- Fixed being able to fall into the hatch (oops)
Normal Mode Wave 6:
- Fixed boss not spawning
Expert Mode Wave 1:
- Finally gave shotgun icon to shotgun heavies
- Melee scouts are now crit (sorry)
- Added extra set of demoman bots
Expert Mode Wave 2:
- Added support easy pyros
- Removed the Displacer, he was never as cool as I wanted
- Replaced Displacer with regular Giant Heavies, 3 of them, one with each vacc medic
- Grapple...demomen?!
Expert Mode Wave 3:
- Added support easy pyros
- Added Battalion's Backup to Aussie Soldier
- Replaced shield medics on heater heavies with vaccinator trio
Expert Mode Wave 4:
- Replaced Giant Neon Pyros with 2 Giant Fire Heavy Squads
- Reduced health of Giant Fire Heavies
- Removed Knockback from Giant Fire Heavies entirely
- Support is now a mix of Conch and Battalion Soldiers
Expert Mode Wave 5:
- Reduced total number of giant soldier squads by 1
- Gave them Battalion's Backup
- Spread out their spawns across the entire wave
- Removed giant fire heavies from this wave
- Reduced total wave length
Expert Mode Wave 6:
- Fixed second set of tanks using the same path
- Tryhard Scouts and Buff Trio now come out with the second set of tanks, this should reduce wave length and increase difficulty slightly
- Gave Tryhard scouts an unusual item
Expert Mode Wave 7:
- Removed damage resistances from Boss
- Increased Boss health to compensate (but should overall have slightly less effective health)