Team Fortress Project 2.5 - Penurious Purification 2019-08-05
Touhou Fortress will live forever! Spoiler: Scout kills Ricardo
BTW THE ENDING IS BROKEN
You can find the post jam bug-free release with an accompanying video here!
HOW TO PLAY
Arrow Keys - Move
Z - Shoot
X - Use Bonk (Brief Invincibility, recharges over time)
Left Shift - Slow down and reveal hitbox
Left Control to skip through text
In a brief retelling of the strange happenings that occurred after the July 25th 2019 Team Fortress 2 update, play as Scout as he fights off the spirit of Ricardo embodying his friend Soldier whose trying desperately to sell him dirty hats at dirt cheap prices!
This is a bullet-hell shooter featuring the theme of Team Fortress 2 that's heavily inspired by the Touhou Project shooter games.
Features one boss battle since we had busy lives and had to sit out like almost a day. Very sorry there's no complete stage ;_;
All of the art was made completely new and fresh, music was self-composed, code was all done from scratch or borrowed from existing libraries.
Some sound effects were borrowed from these organizations:
Team Shanghai Alice
Valve Corporation
This jam entry was done in a collaboration by these fine people:
https://steamcommunity.com/id/Brogrammist/
https://steamcommunity.com/id/cyclomantis/
You can find the post jam bug-free release with an accompanying video here!
HOW TO PLAY
Arrow Keys - Move
Z - Shoot
X - Use Bonk (Brief Invincibility, recharges over time)
Left Shift - Slow down and reveal hitbox
Left Control to skip through text
In a brief retelling of the strange happenings that occurred after the July 25th 2019 Team Fortress 2 update, play as Scout as he fights off the spirit of Ricardo embodying his friend Soldier whose trying desperately to sell him dirty hats at dirt cheap prices!
This is a bullet-hell shooter featuring the theme of Team Fortress 2 that's heavily inspired by the Touhou Project shooter games.
Features one boss battle since we had busy lives and had to sit out like almost a day. Very sorry there's no complete stage ;_;
All of the art was made completely new and fresh, music was self-composed, code was all done from scratch or borrowed from existing libraries.
Some sound effects were borrowed from these organizations:
Team Shanghai Alice
Valve Corporation
This jam entry was done in a collaboration by these fine people:
https://steamcommunity.com/id/Brogrammist/
https://steamcommunity.com/id/cyclomantis/