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- Added some more textures.
- Added some props.
- Added a side room conected to the warehouse.
- Created more space around the Capture point.
- Added more room to the balconies.
- Added a plank from spawn to the first rooftop to help combat spawncaming.
- Changed the center helppack from medium to small.
- Moved health and ammo packs around.
- Implemented a tonemap_controller. (I am so sorry for those who played with HDR enabled in the first playtest)
- remoddeled the spawnrooms.
- moved the wall around the capture point to provide cover from the balcony.
- Paired health and ammo packs together.
- Moved the health and ammo packs around.
- Remoddeld the area between the capturepoint and the spawnrooms.
- Added textures to more buildings.
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