SZF V3:
- Gauntlet changes:
- D cap time reduced from 15 to 8 seconds
- Infected now spawn inside the cave after C's capture, gauntlet can be started by breaking the gate on the other side if survivors stall the game
- Merged gauntlet spawns at the payload itself; gives more time for survivors to take ground
- Added train cars for cover on D
- Train station door is now timed: 10 seconds after D capture to open
- Hud hint string changed
- Fixed gauntlet alarm not looping
Main changes:
- Fixed train station crates being non-solid
- B cap time reduced from 35 to 32 seconds
- C cap time reduced from 35 to 32 seconds
- Removed infected ramp to C deck
- New pathway added around the curve to the karst cave
- C spawns adjusted; disabled initial back C spawn on start capture. Barn and shack spawns now active
- Resized C ammo to medium from small
- Resized C barn infected ramp; should prevent bumping your feet on the plank
- Boathouse broken wall upper lip is nonsolid now, hole is now clipped
- Deep water now hurts from 33 DPS doubling to a max of 66
- Added a jetty curve at the gauntlet boathouse to help kite potential Tanks
- Clipped boathouse interior doorway
- Clipped back of C ramp rock
- Clipped outside B rock smoother than before
- Perf improvements
- Fixed seam at C inf spawn
- Minor visual adjustments
- Fixed payload concheror condition not filtering infected
- Made outlook infected ramp easier to climb
- Clipped outlook ramp wall
- Water move speed reduction reduced to -62% from -73%
- Infected sentries can no longer be built in the grass field water
- Fixed finale track moving diagonally at the last stretch
- Fixed train station lights floating
- Fixed perch point in spawn stairs
- Fixed persistant lighting issues
- Adjusted exterior soundscape